Performance

Garry's Mod performance audit

Profile Garry's Mod lag, hitches, and tick-rate problems. We find the hooks and addons that cost frames and give you a prioritized fix plan.

Most Garry's Mod lag is not "the engine being slow." It is usually one addon or leftover feature doing the same work over and over, for every player, even when nothing changed. Players feel that as hitches, delayed chat, or a server that "needs more RAM." We find that loop, tell you what to change first, and skip the hardware upgrade until the code is actually the bottleneck. For full audits we mainly use FProfiler.

An initial pass can be done with no special access at all - joining your server once and watching for obvious signs of strain is a legitimate, no-permission way to spot problems. A full audit goes further and needs your cooperation: server access, log files, or the addon source itself, so we can pin down exactly what's costing you performance.

  • Initial no-access triage from a single connection (available as a light-touch first step)
  • Full profiling pass (requires server/log/source access) identifying exactly what's costing you performance
  • Prioritized, written remediation plan

How the audit works

  1. Profile the serverTick time, hooks, entities, and net traffic - where the budget actually goes.
  2. Pin the costWhich addon or loop is burning frames, named where we have source or logs.
  3. Written planRanked fixes in plain English. Hardware only if the code is already clean.

Knowledge

Related writing

Also in demand

Setup, performance, and code security

Want this scoped to your server?

Tell us the gamemode, player count, and what is going wrong. Discord, Steam, or email is fine.

Request a consultation